Profile
Experience
Lead Designer on many of Team17’s most valuable IP’s, notably the commercially successful, critically acclaimed, and award-winning Overcooked 2. Trusted to drive the creative vision from concept to completion for multiple titles, such as The Survivalists – delivering the best player experience whilst satisfying business goals of delivering on time and in full.
Over a career spanning two decades, I’ve gained valuable knowledge in multiple areas of development with numerous, demonstrable examples of system and game design, documentation, content creation, scheduling, and mentoring.
Team17 Ltd
04-Present - Game Designer/Lead Designer
Played a pivotal role in Team17’s commercial output over the last 10+ years across many games and franchises such as Worms and Escapists, notably Leading design for Overcooked 2, a hugely successful title for the business both critically and commercially, recently taking lead duties on The Survivalists. Guiding that game from concept, through pitches, prototypes and into full development, creatively driving the core design, systems and mechanics.
Rare Ltd
95-03 - QA/Game Designer
Joined Rare as part of a design team working on Killer Instinct 2, creating move sets and balancing combat, before moving onto the Conkers Bad Fur Day team as a level and gameplay designer.
Later playing a key role in the in-house handheld development team working on hugely successful IP’s such as Donkey Kong Country and licensed properties from companies like Disney.
Key Skills
Software
Game Documentation
Creation of full spec GDD’s, full system and mechanical breakdowns
Level Design
Inception, layout, and white box of levels for stages and large play areas
Systems & Game Design
Design, implementation, and balance of systems and mechanics
Scheduling
Time and task breakdowns across multiple projects
User Interface Design
Design, wireframe and interface flow creation experience
Presentation & Pitching
Experienced with Team, management, and commercial presentations
Time Management
Proven record of managing and factoring time to game feature importance
C# Scripting
Unity prototypes, training projects and game jams
Leadership Skills
Lead on several projects, Mentored and nurtured other designers
Project Management Processes
Experienced utilizing management processes, works closely with production
Microsoft Office Suite
Excel, Word, PowerPoint, and SharePoint etc.
Adobe Photoshop
Experienced in using Photoshop for systems & UI Mockups etc.
Unity
All aspects of the Unity engine across multiple project types
Industry Software
Perforce source control, bug trackers (Redmine), and task management (Trello). Multiple in-house engines & tools