10 Minute Tower

10 Minute Tower was a game jam game created within the space of 10 days as part of the HELP: The Game, a project bringing together the top developers, studios and gaming industry superstars - all to raise money and awareness for the War Child Charity.

10 Minute Tower is a rogue-like block pushing puzzler where players must push blocks onto switches in each room to unlock the route to new rooms. Each run lasts 10 minutes with players attempting to collect as many coins in that time as they can. Each run rondomises the room order and location of the power ups, the game was created by 5 people in 10 days

https://store.steampowered.com/app/472770/HELP_THE_GAME/

 

Responsibilities

Originator of design, concept and feature set, also built most of the 50+ puzzle rooms as well as taking a leading role in the project overall. As part of the HELP: The Game project I was part of interviews about the jam and the charity, as well as putting together a diary of what myself and the team did for the project and game.

  • Design overview, concept and documentation.

  • Level Design and level creation.

  • Feature Design for character moves, block attributes, and stage attributes.

  • Working with the War Child Charity where required for diaries and interviews.

  • Level building and dressing for that majority of the stages within Unity.

Retry?

Retry? was a game in a series of Team17 game jam games that were used as creative exercises and ways to research small scale simple games, Retry is a two button Retro themed Tron styled shooter where players control their ships direction and when to fire by pressing, holding, and releasing the buttons used to rotate the players ship. Retry was 1 of 3 games made in a month long sprint but is the only game of the 3 to be publicly still available.

https://www.indiedb.com/games/retry/downloads

 

Responsibilities

Created by 3 designers, an artist, and an audio engineer my role on the team was to help with some elements of the design of the enemies, patterns, and attributes.

  • Co-lab design

  • Enemy Wave Design and Implementation