Worms 4: Mayhem

Sequel to the successful Worms 3D, Worms: Mayhem is a larger much more ambitious game than its predecessor. Large fully destructible 3D environments are the back drop to a game that has all the tapping of the classic 2D worms. The gameplay is similar to that of the previous game retaining the turned based combat, adding a more developed story mode in addition to all the things associated with the franchise, such as a robust multiplayer mode.

In this installment, players could customize the appearance of their worms, including helmets, glasses, facial hair, and gloves. A new mode called "Weapon Factory" was added, allowing players to forge their own weapons.

 

Responsibilities

Worked on the project as a level designer focused on environment design and environmental object creation.

  • Created many of the environmental scenery props used for the Construction and Wild West stages.

  • Whitebox of some stages using the same proprietary tool used to create the objects.

  • The game was built using its own tech and engine to handle the fully destructible 3D stages.

  • Overlooked, reviewed, signed off, and managed the design of the project.

 
 

 

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Army Men: Major Malfunction

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Banjo Kazooie: Grunty's Revenge