Flockers
Flockers is a modern day take on the classic A to B puzzle genre with a generous helping of dark humour for good measure. Similar in some ways to “Lemmings” Flockers sees the player guide a flock of sheep through ever increasingly dangerous physics based levels. The Mobile version was built from the ground up in every aspect, from in world abilities to stages, controls, and game structure.
Responsibilities
Lead Design for Project, responsible for design documentation, systems and mechanics design, scheduling and overseeing the design processes of the project. Overlooking the game as whole and all aspects of the game content and design.
Created GDD, Schedule and supporting documentation and research.
Created designs for 30 of the 60 stages at games launch including whiteboxing and mechanical set up.
Designed the microtransaction systems and retention systems.
Pushed for, championed and created Usability criteria, this being the first project Team17 Usability tested it became the testbed for Usability across the company.
Overlooked, reviewed, signed off, and managed the design team on the project.