Worms 4
Worms 4 represents a fast paced mobile specific Worms franchise entry, taking the turn based gameplay of Worms and condensing the experience down into games of 5 minutes or less. This entry boasts a full mobile style campaign, unique loot and upgrade systems for players, an on-going faction battle between Team Red and Team Blue as well as daily bounties and weekly public events to partake in and earn faction points and loot.
Responsibilities
Lead Designer for project responsible for GDD and associated documentation, Schedule, Content creation and sign off, systems, mechanics, and feature sets for the game. Overlooking the game as whole and all aspects of the game content and design.
Created GDD, Schedule and supporting documentation and research.
Created designs for 35 of the 80 stages at games launch including whiteboxing and mechanical set up.
Review and feedback on all aspects of the game.
Weapon, stage and system balancing.
Designed the microtransaction systems and retention systems.
Created and designed the fast paced mobile-centric nature of the game, the factions, public events and general mobile vision of the franchise.
Overlooked, reviewed, signed off, and managed the design team on the project and carried the projects vision from concept to completion.